Showing posts with label Toy. Show all posts
Showing posts with label Toy. Show all posts

Tuesday, March 10, 2009

Kissing Stamp - Toy



Lisa was the only child living with her family in suburb in north of England . She was usually playmate with her grandmother Margaret who told stories from kings and princesses lives who lived in England before. Lisa always wandered how would it feel to be princess and having servants come to you and show their respect by kissing the princesse’s hand . She decided to get help from her grandmother and make her self a toy that would get her closer to her imagination.

Mandad


manipulating woman "my head is spinning"


If "You`re a kid without a clue" then the Manipulating Woman Frame is just for you. Mary is four years old. She likes to use her imagination and discover the ways of the manipulating woman. Mary manipulates her round and round as her head spins! Mary tries to get inside her head, but she finds a nightmare waiting. The toy is out of control. Mary makes it worse by playing the game, but it will only hurt the toy. Which Mary finds fun! The Manipulating woman, is used to the pain, although her face is blue, she still has a smile on her face. She is pushed around. She is so completely twisted, and you`re so evil, but here she is still stuck with you! Mary loves having full control!!
metaphor : As Mary Manipulates the woman, her head spins! "my head is spinning"
Materials used: pink box, coat hanger, hair net, blue foam core, markers!
Ages: 3-4

Mini Windmill



Sammy, a six years old girl with lot of curiosity was in a car on a trip to the farm with her family. She arrives at the farm and sees what she thought amazed her, huge blades rotating as the wind blows. It was a huge windmill. She wished if she could have blow wind to make the blades spins just like the windmill. Therefore, her father bought her a small windmill made out of paper and straw from the souvenir shop at the farm for her to play with. All she needed to do was blow and let it spin.
Metaphor: Mini windmill is spinning as you blow.
Material used: paper, straw, pin, tape, and glue

Wednesday, March 4, 2009

Hug'N'Rattle Buddy


Lying in his crib, 1 year old Teddy thinks about his day, he saw some pretty shapes, had some milk, a nice ride in the stroller, and finally a nap. As he awakens he looks for mommy, unfortunately she's in a different room, so he reaches for his Hug'N'Rattle Buddy who smells like mommy, and is hugably rattling. The comforting scent and softness along with the auditory response to movement, comforts Teddy and helps him go back to nappy land.
Ages 0-3

Tuesday, March 3, 2009

Vaudeville Vampire Ventriloquist Doll




Harold has wanted to be a ventriloquist since he was seven years old. At the age of thirty he has finally mustered the courage to attain his goals and hone his skills. In doing so, he makes his own ventriloquist dummy that resembles his personal hero, Bela Lugosi. Harold plans his first act in front of all of his family and friends. He enters the stage and sits on a tall stool and place the ventriloquist doll on his lap. Then, he places his index finger through the ring behind the doll’s head. He pulls towards himself to make the doll’s lips open up that resembles how a person speaks. He occasionally pulls the top thread back to move just the top lip or he pulls the lower string in order to move the lower lip down. Harold’s signature finale is when his loud-mouthed vampire friend with a Transylvanian accent goes wild and attacks Harold in the neck. Harold achieves this by pulling the strings backwards to show the vampire’s fangs as the doll lunges at Harold’s pulsating neck. The audience is aghast and certainly entertained.

Marie-Antoinette


Cindy is hanging out with her friend Chloe; they are on lunch break at their high school. Chloe has a felt doll with her, which she explains is a Marie-Antoinette doll. She tells Cindy to check it out, and hands it to Cindy. She looks at it for a while, and notices that the stitches do not continue all the way across the bottom of the head. She thinks about how Marie-Antoinette was beheaded. She is intrigued by this coincidence, and pulls on the head a little. The head pops off, and a red ribbon of felt comes out along with it. Chloe laughs, “Off with her head!” The two girls are amused, and put the ribbon back inside the head before finding someone else to show their toy.

I hope you all enjoyed my toy!

Peek-A-Boo Turtle


User Scenario

Abbey is outside playing by the pond in her backyard. She comes across a very shy looking turtle and decides it would be great fun to go over and say hello. Impy, the turtle, however, is very busy chewing a piece of wood. Abbey, determined to play, pulls on the piece of wood. Impy has a very strong jaw and refuses to let go. As soon as Abbey lets go of the piece of wood, Impy's head darts into his shell. A game of Peek-A-Boo ensues.
Age group: 3-6
Metaphor: Peek-a-boo

The Climbing Monkey






User Scenario:

Jane, a four yeas old girl, went to zoo with her family last week. She loves monkey so much, because she saw the monkeys climbed up to the tree so fast. So, her father bought her a toy called The Climbing Monkey. Jane plays with it immediately. To make the monkey climb, she tells her father to hang the bar up on the ceiling. First pull one cord, which connects monkey’s hand, then the other, and the monkey will shimmy up to the bar. Jane releases both the cords and the monkey slide back down. She continues to play with it.
Metaphor: A monkey is climbing up to a tree.
Material Used: cardboard and cord.

Gopher Game






User Scenerio:

Ted is 8 years old and picks up the green box and examines all sides. He sees that a gopher is poking out of one of the holes on the top of the box. He pushes the gopher down back into the hole and then suddenly another gopher appears out of the hole beside. He pushes that gopher down and once again next to it is the original gopher standing out of its hole. There is no end to the fun.

Ring Toss





Nikki is six years old and she is playing Ring Toss in the background. Her sister comes and wants to join her. There are six rings so Nikki gives her sister three. They place the pin on the ground and stand distant from the pin and then they draw a line on the ground they are standing so that they know they are equally distant from the pin. Nikki plays first. She tosses the rings one by one. Two go in, but one lands on the ground. As soon as Nikki finished the ring, her sister starts. She scores only one. Nikki wins!

kaleidocycle?

User Scenario
Angelica is a young girl who has always been fascinated by moving pictures, puzzles and geometry. One day she passes by a toy that had an interesting geometric shape. She took a second looking at fragments of a picture on the side. She was amazed when the fragments of a picture on the side came inward together to form a picture. As she pushes the edge inward, she realized it was a series of picture depicting a train that was going down the slope and into a tunnel.



Octopus

Vincent is a naughty boy who likes to surprise people by playing a trick. When he sees the octopus, he squeezes its puffy cheeks, and then water comes out. He thought it would be a nice trick, so he immediately brings it to his sister, and says, "Isn't it cute? Squeeze its cheeks." He successfully plays a trick on his sister.
He knows as long as he puts the octopus somewhere people must notice, there are always nice tricks.

Boy Toys



Suzie notices that her son Jack's hand-eye coordination is not the strongest. She looks for a game that will help him develop the coordination. Also, she would like a game that would help him interact with his peers.
Suzie finds a game called "Boy Toys" and she gives it to Jack whom gets excited and shows John his new toy. Together they discover that the red hearts on the toys match up and are attracted to each other. They each get a boy, throw them into the air and watch them attract to one another. They continue playing this game of catch; both improving their coordination and friendship.
Suzie is happy.

Skating - interactive toy

before -> after (spinning)





user scenario :

The user can choose a character for skating in my skating pool. There are a half-naked falling baby, a full-gear skating and a falling polar bear. The user can perform the skating action by the stick underneath the pool. No matter how many time the character falls, the user can use the white stick to let it stands up again. Also, the user can perform a professional skater spin on my pool, if the user gets used to control the character with the white stick!

Rawr Alligator












User Scenario:


1. Little Johnny loves alligators, and during his fourth birthday party, he receives a present.
2. Overcome with excitement, he rips off the colourful wrapping paper to see his new toy.
3. To his delight, he sees the toy is in the shape of his favourite animal and he excitedly takes it out of the packaging.
4. His jealous friends look on as Little Johnny grasps the shiny green handles and moves them apart from one another, opening the alligator's jaws.
5. Squealing with happiness, Johnny opens and closes the jaws, roaring for effect.
6. Pointing the jaws at a candle on his cake, Johnny opens the alligator's mouth, positions the jaws over the candle, and closes the jaws, pulling the candle out of his cake.
7. Little Johnny picks up everything in sight that he can fit into the toy's mouth, even - to his parents' chagrin - a piece of his birthday cake.

There is no orange




Child first approaches the orange citrus fruit plush toy sitting on the floor. Upon picking up the toy and examining it, the child notices that there is something inside the toy peeking out through the space between the peels. Since the bottom of the toy is sealed shut, the child then attempts to pull at the top of the toy where the leaf sits. The leaf gives way easily to the child tugging at it, and the first peel that is attached to the leaf falls off to reveal partially the center of the toy. The child sees a soft ball with wiggly eyes and is (hopefully) amused and intriuged as to what the entire center is like, so the child continues to peel off the outer layer. What is left is a soft white ball of eyes that can be tossed around like a normal plush ball. When finished, the child can then wrap the ball back up in the outer orange peel to return it back to the first state. This is how the child “keeps his eyes peeled,” literally.


For children ages 3 to 6.

Ani-Ma-Wheel


User Scenario

Billy is a young boy age ten. He enjoys watching cartoons on TV and when he is not he likes to create his own comics and cartoons. Billy just got an Ani-Ma-Wheel for Christmas. He unpacks it from the box with great anticipation and puts on the animation wheel that comes with the Ani-Ma-Wheel on to the motor. He pushes the button and keeps holding it and watches the wheel turn in the mirror which creates an animated effect of the drawings on the wheel. Billy then takes one of the blank wheels from the kit and starts to make his own animation by copying one of the examples in the instruction book. He also makes one entirely from his imagination. After finishing the drawings he puts the wheel on the motor and pushes the button watching his own creations come to life.

Animation Link
Link to animation video

Phenakistoscope
Link to Wikipedia Definition

Picture Blocks
















"Little Jeffrey is attracted to the colorful blocks beside him and realizes that the various pieces of images from the blocks would form a specific and much bigger image by following the separate block with 6 full images in it. So he gathers the blocks and combines the 4 sides with the same colors and arranges it in a manner that he would recognize from the separate block."

Single action involved: TURN
The user would be turning the blocks from side to side in order to come up with a specific image that he/she would be able to point out or recognize from the separate block. It can actually be a game wherein the separate block could be rolled like a dice and whatever image comes out on top would be the image that the user(s) have to come up with from the 4 blocks.

The targeted user group for this toy would be kids ages 3-5 years old. The main objective of this toy would be to help kids at a young age to develop their visual senses by being able to recognize certain images and colors that would match and go together. The sense of touch is also significant since the user(s) would have to turn the blocks from side to side when looking for the images that go together. If the user is more than one then this toy would also help to develop a sense of teamwork wherein the users would help one another to achieve a common goal.

For the visibility, the user would not be able to tell what the pieces of images are trying to show just by looking at one side of a block. The separate block with 6 full images would serve as their guide. For the affordance, the user would hopefully realize what action must be done once they see the different sides that don't look right and don't match with one another. For the feedback, they will know that their input had a positive effect when they see a bigger and much recognizable image that they can relate to from the separate block. There is no mapping required and there is no constraint in this toy because it doesn't tell the user(s) what it can and it can't do.

Material for the mock up toy: cardboard
Material for the real toy: wood





Claw Castanets











‘’Noah sees two bright red claws and lifts them from the table, he is surprised that when he moves them they make noise. He pinches the claws to repeat the sound. He is amused, Noah likes to pinch. ‘’

STEPS
1- Lift up the claws.
2- Chose a way to hold them comfortably.
3- Pinch to make noise.

These brightly coloured claws are castanets. For those who do not know what castanets are, they are Noisemakers. When the two pieces hit each other they make a clicking sound, the amount and intensity of the pinches that the users fingers make (while pinching).

They can be held in your palm, are equipped with a finger hole and also have a string so that you don’t loose either of them while you make/play/dance along with music.

This toy is suitable for children of all ages, and can even be used as a novelty item among adults. The claw castanets provide a variety of sensory feedback, they activate the users sense of touch (the smooth feeling of the claws), sight (their bright red colour), sound (the noise they make when you interact with them), and motor flexibility because you need to pinch your fingers with the castanets in between to create the sound.

The Claw Castanets are made of: Crayola model magic, red fun foam, illustration board, 6 metal brads, 2 bottle caps, 2 black elastics, tacky glue, and red acrylic paint.

Funnily enough my inspiration was drawn from an old commercial, for this toy came from two old ‘Gil the Crab’ commercials for the Honda Element. I have included the youtube.com links for your enjoyment.
http://www.youtube.com/watch?v=fxPg7CwtG2w&feature=related
http://www.youtube.com/watch?v=lhkAGfS__mk&feature=related

Saturday, February 28, 2009

Shoot the Alien@!

User Scenario

“Michael loads the gun with marbles, carefully pulls the trigger with gentle force, aiming towards the alien for the highest score, and he shoots! The shot went flawlessly as the alien falls. Michael then smiled with a daring look.”

The single action that involved in this toy is “pull”.

Step 1: Place the Alien on the gaming board
Step 2: Load the marbles into the firing gun
Step 3: Pull the trigger
Step 4: Release the trigger

The main idea for this toy is to hit the alien with marbles in ONE shot to obtain various score. It could be play by multiple users, as they compete with shooting the alien with one shot only. This toy is based on the metaphor of “gun firing”. It enhances the experience because simulating gun shooting often creates excitement. Since there is certain distance between the alien and the gun, it creates a level of difficulty. Controlling the tension of the trigger also creates another challenge because the speed of the firing marble is determined by the repelling force of the trigger.

This toy is targeted for boys between the ages of 6-8. It has visibility, as the state is very clear since it is not powered by electricity. Affordance is straightforward, and feedback is also clear as the alien will fall if it got shot by the marble. It does not require any mapping or constraint because the interaction is common sense and obvious.

Material Used: foam core, cardboard, alien figure